![]() There is no clear “winner” in terms of hex editors. od -S4 or strings -n4 to automatically search for 4-byte long ASCII strings or longerīut what about editing?! Hex editors are less-than-optimal tools.xxd -b in case you prefer to look at binary representation instead of hexadecimal.hexdump -C to get classical side by side view of address space on the left, hex representation of bytes in the middle and best-effort to print binary as ASCII on the right.To explore a binary file at a glance, we suggest using They can get corrupted, store hidden data or you might need to simply patch something inside without pulling heavy tools to work with a particular file format. PNGs, JPEGs and even MySQL database files are all structured binary formats. If you think about it, X86 assembly is not much more than a structured data format. Order is head face arm body, but that may be wrong.From CSV to XML to JSON, humans sure love their structured data. ![]() Zeroing out the numbers after the FF FF FF FF all the way to the FF FF removes the shield from any unit.įour pairs after the end of the skills are equipped accessories. The FF FF FF FF in row FC0 starts the logbook bytes, but DON'T change the FF's. ![]() Setting these all to FF learns ALL skills that exist in the game. Yellow box is the start of skills and is always the same values. Not sure if the location is the same for non-avatar characters, but is the same for avatars. Can be set to any hex value, even non default ones. Not sure exactly what the brown bytes are, but setting them to FF FF FF allows for all dlc classes of your gender to be usable via heart seal.ĭark Purple is avatar hair color in hex. That is an equipped forge level 7 brass naginata. Structure is two pairs for item ID(values in PDF), 00, then a 4 if the item is equipped 0 if not, then the forge level 0-7. Values are also in attached pdf.īlue highlights are iventory slots. Constantly updating list as names do not all match NA release. A list of id's can be found at the bottom of the post. For custom dlc replace the 00 between the two with 01. Purple highlights are Character and class id's in that order. Credit goes to Kairaku for the image and locations. Before going in please note that offsets may never be the same. Now, here's the information most of you want. After completion, drag the ChapterX_Dec onto FEST and import the resulting ChapterX (FEST will overwrite an existing file if it is named the same as the file it is creating). Open the resulting file in a hex editor (I use HxD) and tinker to your heart's content. Drag the Chapter file onto the FEST exe file and the program will decompress it for you. Chapter0 is the first slot, Chapter1 is the second, etc. The file you need is one of the ChapterX files. Take the save file you want from your dump. ![]() This tool decompresses and compresses save files. Now that you have those, grab FEST from here. The number of files will vary depending on the person. You should get multiple files, named ChapterX, Exchange, Global, Rating, VersusX. Use JK's if your save is in extdata (the process is identical). ![]() To start off, you need to extract your save. Most edits cannot be done with these editors, so hex editing is often the only way. For those of you uncomfortable with hex editing, has a low-feature WIP editor called FEFTwiddler. This is only for ChapterX (x being any number) files for now, but will expand to others if anything is found. I hope to provide both a guide and resources in this thread for editing. Serenes Forest has some stuff, but none of it is for saves or localized. Hello all! I've been hex editing my saves in Fates for a week or so as of posting and have noticed a certain lack of concentrated information anywhere. ![]()
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